River Wed Co
River Wed Co

The game meets us, obviously, pixel graphics. I do not understand art, but this does not prevent me from telling me that the Sanabi style is definitely designed. The picture is not mixed into one incomprehensible porridge, the objects are clearly divided and distinguished. You immediately understand where the background is, where the walls are and where are enemies.

A calm and beautiful picture appears before us – a house, grass, mountains in the distance, and a lovely daughter nearby – our main motivator throughout the game!

The events of the prologue give the start of history and teach us the main mechanics of the game, about which later.

The main character is a former military man who does not want to let go of the past. Old acquaintances again get in touch and the “reset” buttons this time is not.

Our goal is a certain criminal organization called Sanabi, located in the city of Mago City. On the way there, we learn that all the inhabitants of the city, simultaneously, as if by clicking fingers, disappeared from the radar. Not a single living soul in the whole metropolis. Find out how the city ruling the city is connected with Sanabi and how they managed to erase millions of people from the city at once – we have to.

The city meets us with skyscrapers, neon signs and mountains of garbage leaving into the clouds.

I didn’t say? This is a cyberpunk, although not classic. I would rather classify the game of the vast genre of "science fiction". There are prostheses, automatic turrets, high -tech flying trains and cars, as well as much more inherent in the genre, but not more. Cyberpank here, unlike the game of the same name, is not a full -fledged participant in the play, but only a scene for unfolding events. There are no cyber-psychics, the famous phrase "High Tech – Low Life»Do not stand at the forefront, and prostheses do not play a key role in gameplay.

By the way about gameplay and prostheses. One of these prostheses, nevertheless, we have. The main character, let’s call him General, I took the hook-cat with him, replacing his hand. Or, as it is called here, chain hook. This is not an easy easily accessible and convenient hook-cat, to which we are used to. No. Outwardly, he even looks like Crane manipulator for cargoes – This is a full -fledged massive prosthesis replacing the general hand.

What kind of hand is a separate question, because in the game the character has the same texture, regardless of what side is to the camera.

. but it seems to be left

This hook is our main means of movement and platforming, as well as most of the game – the only weapon.

Interaction with the hook – the main mechanics. We have ordinary swing and acceleration, and at some point an accelerated pull-up appears.

And although the list is https://phtayacasino.co.uk/withdrawal/ small, literate Levele-design and game design do not allow to get bored. Like a gameplay base, hook worked out Just Great – them Nice And comfortable use, and watch how the general smokes in the air after the next jump is a pleasure. Animation of interaction with it is juicy and beautiful, to move is simply interesting and most importantly – handy. This is the most best hook-cat what I have seen since Titanfall 2 .

Platforming – Another of the key elements of the game is also made at the level. Developers offer us a variety of situations that require a timely reaction from the player. It’s just that it will not work to stand on a moving platform – usually it is accompanied by red zones that need to be avoided, enemies, sometimes simple softlocks – in a certain time you need to have time to go through the segment in order to overtake the platform sent in the beginning of the level at the beginning of the level.

And that Interesting. Not to say that it is very difficult, an experienced gamer can die for the entire game only a couple of times and several – on the final … But on this later. Ahem, yes, platforming. The developers managed to build a levela design so that the path to the exit was clear and logical-the eye immediately clings to the rails of platforms, guiding walls and enemies.

Yes, sometimes we are locked on arenas and it happens that it is not very inventive. It is not very interesting to just jump in the arena several times to jump in the arena and peeling blanks, but never – stuffy. The game does not force us to go through the same arenas several times in a row, locations always differ from each other.

Generally battleship is not a basis, rather a complement. It does not frustrate, it makes you burn, the battles in the game are not difficult (heh), and several bossfights will entertain the action fans. Combat segments here rather perform the function of adrenaline syringe when you need to jump in the arena and swing to the chains, in attempts to dodge the bullets and parallel to break the enemies. I would even compare Sanabi with the last Duma, where parkour allows you to take a break from endless battles. Right there – on the contrary.

With the exception of one fire. But you will reach him yourself. Spoiler – he is good.

And all this is accompanied by a beautiful music. Not to say that each track is a masterpiece, a couple and completely remixes, but I saved a little into my playlist, including music from that same Fight.

And finally, the strongest part of the game. Plot.

He is beautiful

Everything, I have nothing more to say. All that could say without spoilers – said.

Characters In this story, not the most colorful and memorable, there are few of them, but you remember everyone and when it appears – a sudden question "tothen this fucks so and why I should To him something test?»Does not arise. And the image General I kept forever in my heart, along with Zero From Katana Zero , Drifter From Hyper Light Drifter and others.

Finally, you need to talk about The cons. And they are here, unfortunately. Speaking briefly – the game is not polished enough, but this practically does not affect the game experience. You can still enjoy her, even though occasionally and understand that here you can do better.

If in detail ..

Text, or rather, translation. There are flaws in it – Major Song suddenly becomes a dream. Characters, here and there they change the floor from line to line, but this becomes noticeable only by the end of the game.

Red zones are such a pleasure. Once in one, a laser instantly flies into you, which repels you … inside the zone. Not to the side FROM Her, but vice versa, away IN. I even have problems with one segment, where the habit of accelerating on the hook played an angry joke. So my advice to you – do not forget about the jerk after receiving damage. A gap to your aid.

And similar minor shortcomings that, when normal testing at a regular studio, instantly fall into the list for correction. There are no global, irritating and interfering moments in the game.

In the final of the game, we find out all the inscrinting stories. And its very beginning, the essence of which it all began. Now listen:

Little girl, about eight years old, independently figured out the computer.

But she was not enough for her and she learned, attention, Programming.

In attempts to help her father, the girl decided to create digital personality, What is successful with coped, fully Turning away Consciousness of your own bati in computer.

How his mother is small child, Let the ingenious three times, managed to do all this independently and in the shortest possible time – decisively It is incomprehensible.

Yes, young children are now playing chess and win at adult tournaments, but them Teach. They are not self -taught, who, in attempts to help the lonely father not to suffer, literally copy his personality, without literally Nothing In addition to a couple of old computers. Well, yes, where did the girl come from the exact memories of her father, which he never mentioned – is also in question.

That is, this one, written from scratch by a little girl, the personality completely copies the original.

Teshea’s paradox will leave the brackets.

This was the only serious question that I had for the game. Sorry to deceive a little. For she is worth it.

If you are a lover of short games for the evening or two, small projects of category “B” and indie, as well as pixel graphics and platforming-I I strongly recommend to you Meet yourself With this project.

Thank you for your attention, gentlemen!

This was my first full -fledged review, including activity on the site, so please do not judge strictly. Do I plan to do this in the future – the question. Rather, I wanted to draw attention to an excellent, but for some reason with a little Popular game.